Monday, May 31, 2010

Battle of Salzburg - Move 5

1200 to 1300

20 June 1813


Table at the end of move 5

11 Bavarian Corps

General Wrede orders his corps to advance towards the bridge to contain the enemy bridgehead.


Orders – Hold Salzburg

6 Command Point

Artillery fire on enemy cavalry, but out of range

Limber artillery

Move artillery towards bridge

Move infantry towards bridge and form column of attack

Reposition general


2 Austrian Corps

General Klenau must get his infantry over the ford and secure his bridge head


Orders – Move to Salzburg

5 Command Points

Move cavalry forward

Move infantry towards ford

Limber artillery and move towards ford



Austrian infantry approach the ford


Bavarian infantry and artillery move towards bridge

Summary
The Bavarian artillery is moving within range of the enemy cavalry holding the ford. Neither cavalry brigades want to risk a melee unless their artillery can cause casualties on the enemy first. Both artillery are being repositioned to fire on the enemy cavalry.

Sunday, May 30, 2010

Corps Commander Orders - Move 26

Wargames table at 1200 20 June 1813

1200 to 1600

20 June 1813


Tactical map at the end of move 26


Austrian
1, 3 and 4 corps to concentrate Branau-Mattsee ready to advance on Munich
2 corps attack Salzburg

HQ – move to F3
1 corps – hold E2
2 corps – move to G8
3 corps – hold E3
4 corps – move to F5


Bavarian
9, 10 and 12 corps concentrate Reishach-Hochburg ready to counter attack
11 corps hold Salzburg

HQ – move to B3
9 corps – move to B2
10 corps – move to C2
11 corps – hold E8
12 corps – move to C5

Saturday, May 29, 2010

Battle of Salzburg - Move 4

1100 to 1200

20 June 1813


Table at the end of move 4


11 Bavarian Corps

General Wrede orders his corps to advance towards the bridge to contain the enemy bridgehead.

Orders – Hold Salzburg

6 Command Point

Change orders “Move to the bridge”

Move infantry towards bridge

Manhandle gun towards bridge

Double move reserve infantry towards river


2 Austrian Corps

General Klenau must get his infantry over the ford and secure his bridge head

Orders – Move to Salzburg

4 Command Points

Move general within command distance of infantry

Double move infantry towards the ford

Reposition the general


Austrian infantry move to secure ford held by cavalry and artillery


Bavarian infantry move forward to prevent enemy crossing ford

Summary
Now that it is obvious that the Austrians intend to cross by the ford, Klenau must get his infantry across the river whilst the cavalry are still able to hold it. Should the hussars be driven off the Austrian attack must fail.

Friday, May 28, 2010

Battle of Salzburg - Move 3


1000 to 1100

20 June 1813


Table at end of move 3


2 Austrian Corps

General Klenau is committed to crossing the river Salach by the ford and must get his cavalry over before the enemy can move to prevent them crossing.

Orders – Move to Salzburg

3 Command Points

Commander move within command distance of cavalry

Move cavalry 8” across the ford

Cavalry form line


11 Bavarian Corps

General Wrede can now see that the Austrians will cross by the ford to his left. He must redeploy his corps to counter this attempt.

Orders – Hold Salzburg

7 Command Point

Move cavalry 8” towards ford and form line

Manhandle artillery 2” towards bridge

Move reserve infantry forward to protect gunners

Move commander to central position


Austrian hussars have crossed the river and are supported by artillery

Bavarian infantry, cavalry and artillery all move to counter Austrian advance

Summary
At this critical stage Klenau has only rolled a 2 with the average dice. He has moved the cavalry over the river, but has no more command points to bring up his infantry. A large gap is developing between elements of his corps which means the commander must use his precious command points to move within command radius of different brigades

Thursday, May 27, 2010

Battle of Salzburg - Move 2


0900 to 1000

20 June 1813


Table at end of move 2

11 Bavarian Corps

General Wrede moves first. He must wait to see where the Austrians attempt to cross the river Salach before he can move his troops to react.


Orders – Hold Salzburg

6 Command Point

No action taken


2 Austrian Corps

General Klenau has decided that rather than try to force a crossing by the bridge, he will attempt it by the ford downstream and force the Bavarians to redeploy to stop him.


Orders – Move to Salzburg

5 Command Points

Whole corps moves 8”

Artillery move 8” and unlimber

Cavalry move 16”


Austrian artillery deployed to cover the hussars as they reach the ford

Summary
The decision to cross by the ford is a risky one. Being a Poor commander Klenau only adds 1 pip to an average dice for command points. General Wrede is an Average commander and adds 2 pips each turn.

If Klenau rolls too many low dice he may find that the Bavarians have redeployed before he can cross the river. Worse they could attack his artillery over the bridge and catch his corps as they cross the river.

Wednesday, May 26, 2010

Battle of Salzburg - Move 1


0800 to 0900

20 June 1813


Table at the end of Move 1


2 Austrian Corps

General Klenau has three options to cross the river Salach. He can storm the bridge or he can cross by the fords both upstream and downstream of the bridge. Artillery can only cross by the bridge. He wants to keep his options open, so he approaches the bridge to prevent the enemy reacting to a move against either of the fords


The game opens with the Austrians on “blinds”. These are skirmish stands and until the enemy roll a high enough dice to “spot” the enemy no figures are placed on the table. It means that the whole corps can move 8” each move if in column of march (one stand wide) or 4” per move if deployed (two or more stands wide)


Orders – Move to Salzburg

5 Command Points

Three 8” moves in column of march (one stand wide)

Form column of attack (two stand wide)

One 4” move in column of attack

The last move brings them into long range “spotting distance”. Bavarians roll 10 on 1D10 and spot them. Blinds removed and figures placed on table.


11 Bavarian Corps

General Wrede must hold the enemy at the river Salach. The civilian population is in open revolt and he can expect them to assist the Austrians if they approach the town. He has deployed two infantry brigades in Salzburg to hold the town and kept the remainder in reserve until he determines how the Austrians plan to cross the river.


Orders – Hold Salzburg

5 Command Points

No action taken




2 Austrian corps were spotted after they had completed their hidden movement. The figures had to be placed on the table behind the two blinds used. This means that they can be in any formation, but must not exceed the width covered by the two blinds.


Summary
The Bavarians have held their position until they discover where the enemy will attack. The Austrians approach the bridge, but could easily move to their right or left to cross the river Salach on one of the two fords.

Tuesday, May 25, 2010

Battle of Salzburg - Set Up


0800 20 June 1813

Transfer from Map to Wargames Table

Tactical Map at 0800 20 June 1813

Campaign Background

General Wrede has orders to hold Salzburg and the surrounding area until the main army is ready to start their counter attack further north.


General Klenau has orders to move to Salzburg and occupy the town

The battle starts at 0800 20 June 1813.



Wargames table at start of game

Wargames Table


Salzburg is the town on the left centre of the table.

The road bottom to top is from Italy (bottom) to Hochburg (top)

The road left to right is from Inzell (left) to Mondsee (right)

11 Bavarian corps are in and around Salzburg

2 Austrian corps will enter the table on the Mondsee road


The river Salach has one bridge which can be crossed by all arms. There is also a ford top and bottom which can be crossed by infantry and cavalry, who will move at half speed and be Disordered whilst crossing.


Salzburg


There is one brigade in each section of Salzburg, with another in reserve. The artillery are deployed on the left to cover the bridge, with another brigade in square. The cavalry are also in reserve behind the town.


Monday, May 24, 2010

Corps Commander Orders - Move 25


2 Austrian corps marching to Salzburg

0800 to 1200

20 June 1813


Tactical Map - end of move 25

Austrian

Army to concentrate Branau-Mattsee-Salzburg ready to advance on Munich


HQ – move to E3

1 corps – hold E2

2 corps – move to G8

3 corps – move to E3

4 corps – move to G5


Bavarian

9, 10 and 12 corps concentrate Reishach-Hochburg ready to counter attack

11 corps hold Salzburg


HQ – move to C2

9 corps – move to C2

10 corps – move to D2

11 corps – hold E8

12 corps – move to D5


Sunday, May 23, 2010

CinC Daily Orders - 20 June 1813

Strategic Map - 20 June 1813


Archduke Charles
Charles is encouraged by his limited victory at Branau and orders a general advance on Munich.

HQ – move to Franken
1 corps – move to Branau
2 corps – move to Salzburg
3 corps – move to Franken
4 corps – move to Mattsee


Marshal Oudinot
Oudinot is pleased that he has brought 9 corps south of the river Danube. However the defeat at Branau means that he must concentrate his army at Reishach-Hochburg to strike at the advancing Austrians. He will hold Salzburg as its loss would encourage the local population to join forces with the Austrians.

HQ – move to Reishach
9 corps – move to Reishach
10 corps – move to Reishach
11 corps – hold Salzburg
12 corps – move to Hochburg

Saturday, May 22, 2010

Battle of Branau - Move 8


1900-2000

19 June 1813


End of move 8


Bavarian CinC

Marshal Oudinot has issued all necessary orders and must now leave it up to his corps commanders to do the best that they can.

Orders

5 Command Points

No new orders required

Move within command distance of town and right hand brigade


1 Austrian corps

General Lichtenstein moves to occupy hill

Orders – Move to hill

5 Command Points

Artillery fire on shaken square, total 2, miss

Move cavalry to engage enemy artillery on hill

Move three infantry towards hill

Remaining infantry form square to protect gunners


3 Austrian corps

General Gyulai is desperate to will press home his infantry attack on the town before nightfall

Orders – Engage enemy

6 Command Points

Artillery fire on town, roll 2, miss

Move commander to central position

Move two infantry forward

Skirmish two brigades against enemy line, no casualties


9 Bavarian corps

Marshal Vandamme has exposed his artillery and must halt to regroup

Orders – Move to hill

6 Command PointsAustrian cavalry test to opportunity charge limbered artillery, fail morale

Commander changes orders to “Halt”

Artillery withdrawn to infantry support

Infantry withdrawn behind hill


Poor Card


10 Bavarian corps

General Bertrand withdraws Shaken infantry out of artillery range

Orders – Hold Branau

4 Command Points

Shaken infantry form column of march and withdraw

Gunners enter town

Infantry test morale, roll 3, make morale

Gunners test morale, roll 1 – remain Shaken


Austrian CinC

Archduke Charles must again miss his move due to Poor Card



3 Bavarian corps attack on Branau inflict no casualties



1 Austrian corps secure hill and enemy withdraw behind crest

Summary
Despite their early advantage the Austrians have failed to take Branau. However their advantage in cavalry and artillery made it difficult for 9 Bavarian corps to deploy.

As night fell the Austrians had just captured the hill, and were engaged in a skirmish fight with Branau.

Marshal Oudinot is at a distinct disadvantage. As night fall he orders a withdrawal towards Reishach. The lack of resolve on the part of the Austrians allows him to recover his artillery and make good his withdrawal

The Austrians suffered 3 cavalry casualties.

The Bavarians has suffered 5 cavalry and 1 infantry casualties.

These are heavy cavalry casualties, and will result in a reduction in the class of both brigades.

Friday, May 21, 2010

Battle of Branau - Move 7


1800-1900

19 June 1813


End of move 7

Austrian CinC

Archduke Charles must urgently change 1 corps orders so that they can take the hill on their right rather than continue to advance towards Branau

Orders

5 Command Points

Move to commander 1 corps

Change 1 corps orders to “Move to Hill”


9 Bavarian corps

Marshal Vandamme must move his corps towards hill

Orders – Move to hill

5 Command Points

Move artillery onto hill

Move 2 infantry onto hill

Move 2 infantry towards hill


10 Bavarian corps

General Bertrand must hold as best he can

Orders – Hold Branau

6 Command Points

No new orders required

Square test morale, roll 2, still Shaken


Bavarian CinC

Marshal Outinot has issued all the necessary orders, it is now up to his corps commanders to do the best that they can

Orders

5 Command Points

No new orders required


3 Austrian corps

General Gyulai decides will press home his infantry attack on the town before nightfall

Orders – Engage enemy

5 Command Points

Artillery fire on town, roll 9, one hit

Garrison test morale, roll 5, make morale

Move three infantry forward

One brigade skirmish town – no hits

Cavalry move behind corps to regroup


1 Austrian corps

General Lichtenstein moves to occupy hill

Orders – Move to hill

6 Command Points

Artillery fire on shaken square, total 3, miss

Move Lichtenstein to central position

Manhandle gun forward

Corps move change all infantry into column of attack

Cavalry advance


Poor Card

No effect as all Poor commanders have moved.




3 corps artillery fire on town but no casualties
Grenadier brigade skirmish town again no casaulties
All infantry now in column of attack and move to engage enemy
Cavalry now reformed behind supports, but too many casualties to risk engagement


1 corps artillery fire on square but miss
All infantry now in column of attack
Cavalry cover advance


Summary
Both 9 Bavarian corps and 1 Austrian corps have orders to take the hill. The Bavarians have reached it first but they will have to fight to hold it.

3 Austrian corps is desperate to attack the town before night stops play

Saturday, May 15, 2010

Battle of Branau - Move 6


1700-1800

19 June 1813


End of move 6



9 Bavarian corps

Marshal Vandamme must move his corps towards hill


Orders – Move to hill

6 Command Points

Move gun towards hill

Move gun onto hill

Move 3 infantry towards hill


3 Austrian corps

General Gyulai decides to press home his infantry attack on the town and leave his Disordered cavalry to look after themselves


Orders – Engage enemy

6 Command Points

Move artillery and unlimber

Move 4 infantry brigades towards town

Move commander to central position

Move disordered cavalry behind corps


Bavarian CinC

He has issued all the necessary orders and must now leave it to his corps commanders to save the day.


Orders

5 Command Points

No new orders required

Move to join Shaken infantry square


10 Bavarian corps

General Bertrand must hold as best he can


Orders – Hold

4 Command Points

Commander double move to reach shaken square

Move square towards town for support

Square test morale, roll 2, still Shaken


Poor Card


1 Austrian corps

General Lichtenstein must towards Branau, even though 9 Bavarian corps is moving towards the hill on his right.


Orders – Move to Branau

5 Command Points

Move artillery and unlimber

Bring militia onto battlefield

Move all infantry forward in column of march


Austrian CinC

Archduke Charles is unable to change 1 corps orders as he has to miss his move due to Poor Card




3 corps artillery unlimbered within canister range of Branau.
All infantry now in column of attack and move to engage enemy
Cavalry are returning from Pursuit and are Disordered until behind supports


1 corps advance in column of march behind their cavalry.
Artillery unlimbered within range of town
Charles is with corps commander and wants to change orders, but unable to do so due to Poor Card

Summary
The Bavarians are in a desperate situation. 9 corps must take and hold the hill if they are to avoid a retreat at nightfall.

1 Austrian corps is in urgent need of new orders to take the hill on their right rather than advance towards Branau. 2 corps may not have sufficient time before nightfall to attack and take the town.